![]() You should not modify this value once it has been set. Use the ‘create’ command with the path to your MOD folder to begin packing up your loose files and uploading them to Steam Workshop.When the create command is done uploading the files, it will modify the config.txt to change the ‘WorkshopID’ value to the item number assigned to that Workshop item by Valve. The description text is limited to 8,000 characters.Once you’ve set up all of the above information in the config.txt file, you are ready to upload your MOD. The tags are used in Workshop to allow people to search for MODs using keywords (or tags).At the bottom of the config.txt file is where you can write a long description of what your MOD is, what it does, how to use it, etc. You can modify the Tags information to be specific to your MOD. You will also need to set a filename for the.big file for your MOD. You will need to set the GameType for your MOD (this can be ‘HW1Classic’ for Homeworld 1 Classic, ‘HW2Classic’ for Homeworld 2 Classic, or ‘HomeworldRM’ for Homeworld Remastered). Just copy the config.txt file from the WorkshopTool folder into your MOD folder and open it with a text editor to set up some things.There are comments in the config.txt file to explain what each option is, but in general, you will need to set a Title for your MOD. You can find a template version of the config.txt file in the WorkshopTool folder mentioned above. The other file that is required is a ‘config.txt’ file that contains information about your MOD that will appear on the Steam Workshop. This image needs to be a valid JPEG or PNG image and must be 256x256 pixels or 512x512 pixels in size. There needs to be a file named ‘preview.jpg’ or ‘preview.png’ that is a preview image that will be displayed in Workshop and in the game. The WorkshopTool will not allow you to upload pre-created.big files.The WorkshopTool also expects 2 other files to be in your MOD folder. The WorkshopTool will automatically pack up the loose files into a.big file archive and upload that archive to Steam Workshop. For example, if I was creating a MOD for Homeworld 2 Classic and I named my MOD folder “DataMyMod”, then I would use the following command in the WorkshopTool to create this MOD on Steam Workshop:create Homeworld2ClassicDataMyModThe WorkshopTool expects there to be loose folders and files in the MOD folder (in this case inside the ‘DataMyMod’ folder). If you used the default path to install Steam, this will be:C:Program Files (x86)SteamSteamAppscommonHomeworldGBXToolsWorkshopToolWhen the tool runs, the current working directory will be:C:Program Files (x86)SteamSteamAppscommonHomeworldWhen you use the WorkshopTool to create or update a MOD, you need to use the path to the folder that contains your MOD data (which we talk about more below). You can also update an existing MOD on Workshop with new or updated content for you MOD.The WorkshopTool is located in the HomeworldGBXToolsWorkshopTool folder in the Steam installation. You can get a list of MODs that you have previously uploaded to Workshop. How to upload a Homeworld mod to Steam Workshop using Homeworld Remastered:In the Steam client, move your mouse over the “LIBRARY” menu item and select “TOOLS”In the list of tools, scroll down until you see “Homeworld Remastered Toolkit” and double click on it to install itOnce the Homeworld Remastered Toolkit is installed, you can double click on it to launch the WorkshopTool (which is used to upload MODs) to Steam WorkshopHere's what the WorkshopTool looks like:The tool has a few simple commands.
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